Monday, June 05, 2006

PS3 hardware slow and broken!

RSX appears to be limited to setting up 275 Million triangles/second, anemic compared to the 500+ million in Xbox 360. Then things got worse, how about another disparity of three orders of magnitude? No, I am not joking, looking at Sony's own figures, Cell appears to be pretty badly broken.

read more | digg story

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